Cheng's enthusiasm about the project was evident in an interview with D2R Items. "I am convinced that Diablo Immortal' is going to transform a lot of people's minds on what they consider to be an app for mobile devices," Cheng told The Washington Post. "That was one of our goals from the beginning. Let's improve the standards of what gamers can expect from the game on mobile."
"I have three kids and they're all teenagers. They do not make the same distinction between console, computer or mobile devices," Cheng said. "They enjoy gaming on a variety of platforms."
The game will have simultaneous launch on PC with full keyboard-and-mouse as well as controller support, as well as cross progression and cross play with mobile devices enabled upon launch. The decision was based on the beta test when gamers' creators indicated that they'd require an emulated version of the game for the purpose of displaying the game on their streaming platforms according to Rod Fergusson, general manager of the Diablo franchise.
"The notion of having no an integrated support system for PC and creators of content didn't make me feel good," he said. It was quickly decided to bring the same experience from mobile to PC and to ensure that the game operates exactly the same way , with identical user interfaces and control schemes designed for desk-bound gamers. In the end, the debates from 2018 , about the reason why the game should even exist transformed into D2R items cheap people asking whether the game was going to launch -- and begging for the game to be ported to a PC port.